Good problems should be:
- Realistic: Not contrived. Should be a problem that someone in the profession might actually face and solve using a similar method to ours.
- Intuitive: Have multiple entry points and opportunities for students to use their prior knowledge on the problem.
- Visual: Multimedia used to give context of profession and add believability.
- Extendable: Has follow-up problems and ideas for further reseach for those interested.
- Vital: Mathematical skills used are necessary for the problem.
- 1st Act: Problem should be able to be introduced in a viceral way, with no maths involved.
- Unexpected: An area that pupils would not think is particularly mathematical.
- Personalisable: Problem can incorporate data from a company or organisation.