|As if you didn't already know how much of a geeky child I was!|
I loved that game; the team-work, the story element, the strategic play all made me feel like the powerful hero I was playing. In the spirit of 'Gears of my Childhood', I wanted to talk about some of the transferable skills I learned from this excellent game. To do that, I need to talk a little about how Hero Quest works.
As I got older, my dad encouraged me to play as the dungeon-master. At first I didn't find it nearly as fun to be the bad guys; a lot of the dungeon-master role was setting up a pre-given map as the players explore the board, and reading the story given. Eventually, though, I realised that these were really just a starting point. With the rules already in place, you could create whatever story you want over the top and make it play out however you wanted by arranging the objects' in different ways. Pretty soon I was hooked in to creating exciting and challenging missions for my brothers to try their skills on.